94. Mission: Resiliency -- the Game That Grows in your Community
Statement:
The New Language of Sustainability – Risk and Resilience, is the title of a keynote conversation at this year’s “GreenBiz Forum”. Indeed, Hurricane Katrina and Superstorm Sandy have left a big mark on our coastal regions and our understanding of the dynamic disruptions caused by climate change. Extreme weather patterns quickly overwhelm our past engineering prowess and our physical and cultural infrastructures that were designed for a no-longer-valid set of assumptions. Communities will need to adapt to significant and unforeseen economic, environmental and social changes. Our ability to survive and thrive will depend on our resilience and creativity. Collaborative innovation is not readily created or nurtured in a top-down only manner. Government is frequently too slow and inflexible in the face of crisis while private sector entities are constrained by their business models. We can help communities create a foundation for developing innovative resilience.
Summary:
The proposed “Mission: Resiliency(sm)” gamespace kit is designed to enable a community to harness its natural ability to build its interpersonal “connective tissue.” Through the framework of structured activity, participants interact both online and face-to-face to develop the knowledge, skills and cultural practices they may need to respond to a variety of real-world challenges. Yet they do this as a game that will be fun to learn and to practice working together creating solutions to various "challenges." The Mission: Resiliency(sm) gamespace kit is a portfolio of “Mission” templates to be applied and played in a community-defined and managed Mission: Resiliency(sm) game. Within a Mission: Resiliency(sm) game, players in a community perform “Deeds” and earn “Rewards” for planning and completing missions both individually and together. “Missions” can range from creating an inventory of tools owned by neighbors that might be useful in an emergency; to building up the infrastructure of locally grown food; to promoting renewable power capability in the neighborhood; to building physical and social muscle through walking cohorts; to organizing a community preparedness meeting to estimate the impact of a variety of hypothetical events on their own neighborhoods. Each of these “Missions” deliver information, develop skills, and practice behaviors that are conducted and experienced partly on-line and mostly on-the-ground. The process is naturally engaging -- creative, enlivening and fun! Mission” templates are designed to be implemented within the innovative Nuvana MVP gamespace platform (see full document). They will be designed by the sustainability experts on the Mission: Resiliency(sm) team, and in collaboration with partnering organizations whose work focuses on sustainability/resiliency topics, such as the Sustainable Silicon Valley Eco-Cloud.
Why it should be recognized:
As we surveyed the various tools and data sources available for community resilience planning, we noted that most of them will be difficult to learn and the incentives will not be there unless there is a real emergency. Likely only designated agents will learn them. Then communities will be forced to create relationships during emergencies to use the various resources that are available. However, our game space will be fun and engaging for all levels of society as they create their own missions and solutions. They will be able to use the many resources that are available to solve challenges that they help identify or create. Then as they learn to work together creatively and collaboratively to solve anticipated problems or create new opportunities. They will be ready to apply those skills and relationships in the event of a real emergency or challenge and to create new business opportunities that will make their communities sustainably resilient. EXAMPLE MISSIONS Resiliency: Developing “Missions” may be many and varied. Example areas where building resiliency will be important to thriving communities in periods of sudden or continuous change include: • Emergency preparedness • Local food supplies • Energy independence • Physical strength • Social strength • Local economic strength • Strong communication and collaboration systems • Transportation flexibility and efficiency • Students applying what they learn to real and simulated community needs.
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1 comment:
On Mar 15, 2013 zann.gill said: Good idea that, implemented via mobile, could be the next Monopoly.
Submitted: Jan 31, 2013
Author: JAMES CALDWELL
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